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    Draw. Drive. Dodge.

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    Draw. Drive. Dodge.

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    Home/Doodle Road guides/Doodle Road levels

    Level guide

    All 12 Doodle Road levels

    Doodle Road is a draw-and-drive puzzle: sketch one safe road from the car to the flag, then press Drive it. This guide lists the real board challenge in every level and one route-planning idea to try.

    LEVEL 01

    First Sketch

    Board challenge

    An open board for learning the start and finish checks.

    Route idea

    Draw one gentle road from the car to the flag before trying to make it shorter.

    LEVEL 02

    Broken Ground

    Board challenge

    A gap blocks the straight route.

    Route idea

    Bridge the gap with a smooth line; do not let the connecting segment dip into the dark ground.

    LEVEL 03

    Underpass

    Board challenge

    A tall wall occupies the upper middle of the board.

    Route idea

    Take the low route beneath the wall and leave a little space at its lower corner.

    LEVEL 04

    Roundabout

    Board challenge

    One central boulder breaks the direct path.

    Route idea

    Use a calm curve around either side instead of a sharp turn against the rock.

    LEVEL 05

    Spring Route

    Board challenge

    A spring pit and a rock divide the board.

    Route idea

    Arc over the pit, then make one measured correction around the rock.

    LEVEL 06

    Quiet Engine

    Board challenge

    The car starts high and the finish sits lower.

    Route idea

    Sketch a long downhill line while keeping clear of the ditch and the final rock.

    LEVEL 07

    Canyon Curve

    Board challenge

    Two cliff shapes create a narrow changing route.

    Route idea

    Choose one wide curve through the open canyon instead of joining several sharp bends.

    LEVEL 08

    Twin Towers

    Board challenge

    Two tower blocks leave a shifting middle corridor.

    Route idea

    Thread the open space between the towers with a route that stays clear at both corners.

    LEVEL 09

    Moonlight Bay

    Board challenge

    Water fills the lower board and a moon rock sits above it.

    Route idea

    Stay above the water, then pass below the moon rock on the way to the flag.

    LEVEL 10

    Switchback

    Board challenge

    A tall central barrier and a rock require two decisions.

    Route idea

    Draw two gentle bends around the barrier and rock; a straight diagonal is too steep.

    LEVEL 11

    Paper Forest

    Board challenge

    Three trees sit across the route.

    Route idea

    Find the clearing between the trees and remove any loop that adds unnecessary ink.

    LEVEL 12

    Golden Finale

    Board challenge

    A wall, gap, and rock combine the earlier ideas.

    Route idea

    Go around the wall, bridge the gap, and leave room under or over the last rock.

    How stars and unlocks work

    Finish a level to unlock the next one. Valid roads at 100 board units or less earn three stars; roads above 100 and up to 125 earn two; longer valid roads earn one. Roads over 160 are rejected, so first make a safe route and then replay it with fewer detours.

    Play all 12 levelsThree-star route tipsObstacle guide

    Common route checks

    • Start and finish: begin close to the car and end close to the flag.
    • Hazards: every section of the drawn line must stay outside dark danger zones.
    • Steepness: redraw sudden vertical jumps as a gradual curve.
    • Progress: stars and unlocked levels are saved locally in the browser you play in.